Which moves are special attacks




















Flame Wheel. Flash Cannon. Focus Blast. Foul Play. Giga Drain. Grass Knot. Gunk Shot. Gyro Ball. Heart Stamp. Heat Wave. Heavy Slam. Horn Attack. Hydro Pump. Hydro Pump Blastoise. Hyper Beam. Hyper Fang. Ice Beam. Ice Punch.

Icy Wind. Iron Head. Leaf Blade. Low Sweep. Magnet Bomb. Mega Drain. Mirror Coat. Mud Bomb. Night Shade. Night Slash. Ominous Wind.

Origin Pulse. Parabolic Charge. Attacks that are totally ineffective multiply damage by 0. If the enemy has two types, both are taken into account, and the multipliers for each Type are multiplied together. Thus, the full range of possible Type Modifier values is as follows:. However, as you will note from the above statement of the BDF, the game code apparently multiplies these values by 10 in order to produce the Y variable which therefore has 40, 10, 5, 2.

It's not clear why the programmers chose to do this, but in any case it makes no difference, because the formula immediately divides the result by 10! If you wish, you can simplify the BDF for your own use and ignore this step. If you choose to do this, Y will range from 4 to 0, and you won't have to divide by 10 at the next step. Damage is variable for all physical and special attacks. If you're using an attack that the formula predicts will do a maximum of points of damage, you could easily use that attack 30 times and not have exactly points come up once.

The values you get will range from 97 to points. To calculate the upper limit, make Z equal to To calculate the lower limit, make Z equal to Multiply the total produced by the formula to that point by this value. Then, divide by , dropping any remainder.

To obtain an accurate value, you must round down to the nearest whole number at every step that produces a number with a decimal remainder. Alternately, you can use this calculator to determine the precise maximum, minimum, and average damage that will be caused by any physical or special attack.

Critical Hits have two important effects. First, an attack that is a Critical Hit will cause approximately double the normal damage. It is not quite double, because the game code does not simply take the final damage value and multiply it by 2. You'll notice similar symbols by each move's button in the middle of a match. The symbols denote their effective range or effect, not the type of damage they deal. Atk stat in-game. This means that no matter what, a Held Item that awards Sp.

This cannot change. Jump To. Def Eldegoss Special Sp. Def Gengar Special Sp.



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